If your game includes a gift-giving mechanic, why not have your heroine voice her thanks for a thoughtful gift or her displeasure when you try to give her some trash? Find the perfect phrase for your scenes by checking the pack’s pdf file that lists each SE’s meaning. With 248 SE to choose from, there are plenty of places you could use this pack! Have a character’s younger sister give a happy “bye-bye!” when she heads off to school, or give a sweet character a high-pitch voice when she speaks. 7 a listen! TK Projects’ latest sound effect pack is packed with more tracks performed by a voice actress to help bring your female characters to life in your games. Have you been searching for the right voice for your young heroine? Then give Japanese School Girls Vol. Give your world maps some pixel art love with Super Retro World - Overworld Pack! With versions sized for both Ace and MV/MZ, you can easily start mapping with these in your preferred engine. After your heroes had to explore a wide and rather empty desert, why not let them stumble upon a secret oasis with a small village built around it where they can rest and refuel. Place single houses around a stone tower to create a magical town, or keep a city safe by placing its castle and houses inside tall strong walls. Many of the tiles are designed to be mixed and matched, letting you create a winding mountain range or a thick forest that follows along raised cliffs on the continent. Once they’ve reached that main continent, give them plenty to look at with magical forests, snowy castles, and pyramids as they travel across different biomes. And with three different colors of water to show depth, you can easily create a chain of islands your heroes can explore with a raft while keeping the larger continent visible but off limits until they find a bigger boat.
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This pack’s tilesets cover grass, sand, and snow to help you create a broad world with plenty of different locations to explore. It would be just as much effort to do the tiles from scratch.Is your pixelated adventure across a fantasy world lacking a suitable world map to explore? Super Retro World - Overworld Pack has you covered! Gif is back with another installment in the Super Retro World series, this time focusing on pixel art to help you create overworld maps for your games. So the more or less correct way to use previous RPGM's assets is to either adjust the sprites from MV if you want to use the smaller tiles, or adjust the tiles all manually, which is not really worth the effort. I prefer the 1:2 ratio (24x48) tall sprites like Chrono Trigger (24x36) or Sailor Moon (32x40) (at their widest and tallest, with CT 16x32 and SM being 20x40 the normal sprite size.) Both use 16x16 ground tiles from 8x8 tile segments (eg they would flip 8x8 tiles to mirror things.) So it IS possible to use smaller tiles, but you have to be mindful of how objects look (in the case of Sailor Moon, a lot of composite objects like doors are two tiles wide.) The 16x16 tiles from 2000/2003 can be scaled up x3 and be pixel perfect however. The other option is upscaling the assets, but that will always produce poor quality since it's not an even ratio. So you would also need to adjust at the very least the "overworld" movement sprites so they are also 32x32.
![rpg maker vx ace overworld tilesets rpg maker vx ace overworld tilesets](https://i.pinimg.com/564x/54/93/7a/54937a6142a215d3ad0373cd3ad2430d.jpg)
![rpg maker vx ace overworld tilesets rpg maker vx ace overworld tilesets](https://gdu.one/forums/uploads/gallery/category_69/gallery_501_69_92241.png)
Click to expand.IMO, if you've purchased VX/VX Ace tilesets which are 32x32, you can still use them in MV, however they won't fit the 48x48 sprites.